“For Paradise, it really informed us of what to make to add into because we can actually see what people are doing. “The germ of the idea for Autolog actually came from Burnout Paradise, and the telemetry system that we had inside it,” Webster, a producer on the original game, told Polygon. Expanding its offerings - the weekly challenges, contests, photo-mode sharing, and more - to a pan-console audience is part of a natural evolution in Criterion-developed titles, said studio vice president Matt Webster. Subsequent Need for Speed titles embraced Autolog and its capabilities, and EA even carried the concept into its Battlefield franchise for a time. “This is the second remaster we’re doing,” Roberts said, “so we’re treating it with the utmost respect, first, but then we’re thinking about what feature really will sing with a modern audience.”Īutolog, a type of multiplayer social network that allowed for all sorts of convenient, asynchronous, pick-up-and-play moments, was a big reason Hot Pursuit was a multiplayer-game-of-the-year selection for many in 2010. “You know, ‘We need to get this on as many formats as we can, get everybody connected and battling it out.’” “The opportunity for cross-play was, like, ‘Oh man, we have to do that,’” Chris Roberts, creative director for Stellar Entertainment, told Polygon. The new version will also feature cross-platform multiplayer, taking further advantage of the Autolog feature that drove Hot Pursuit to several awards. Stellar Entertainment, which led the 2018 remaster of Burnout Paradise, is behind this one as well, for Nintendo Switch, PlayStation 4, Windows PC, and Xbox One. Need for Speed: Hot Pursuit, the debut in racing series of Burnout maker Criterion Games, is being remastered for release in November.
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